Experiential / Set Design
Not your typical architecture.
The world of set & experiential design is only limited by your imagination, time, and budget. However... unlike typical architecture, set & experiential design is not limited by the building code, materiality, or sometimes even gravity!
Check out the presentation I gave to the RAIC Conference in 2015: Set Design for Sole Practitioners (46 MB). It provides some theatre types and history of set design for anyone wanting to expand their practice.
Here's the script outline.
We now interrupt this program with a little bit of theory...
Plato did not like theatre or poetry. He was all about the physical ideal. However, the physical construction of the idea was forever 1 step removed from the perfection of the idea, so the ideal is impossible to achieve and therefore derivative. Art is an imitation of a construction, it is 2 steps away from the idea, and so it is crude and ugly.
Aristotle, a student of Plato, disagreed. He thought highly of the poet & the artist. Aristotle argued that art is actually closer to the idea than the construction of the idea, and is therefore more pure. A platonic construction is simply a physical version of the idea. Aristotle’s poetics are a version of the idea that could be, should be, might be, etc.
Where do you sit on the Platonic and Aristotelian spectrum?
Sega Playdium, Toronto (Westsun International)
Draft detail drawings for architectural elements containing theatrical lighting.
The Tragically Hip: Trouble at the Henhouse Tour (Westsun Winnipeg)
Develop staging components and elements based on the Howard Ungerleider schematic design and lighting plot. The stage was assembled at one end of the arena and rolled into place once the lighting was rigged. All units were modular and built around simple erection.
Show Boat, Sunset Boulevard (Westsun Winnipeg Show Systems)
Design and develop lighting and audio truss for the touring productions of Show Boat & Sunset Boulevard, including Front of House truss and focus rails, and flying spotlight platforms.
- Mike the Knight & the Great Scavenger Hunt, 2015; Director: Patti Caplette
- The Distance From Here, 2007; Director: Shelagh Carter
- Better Living, 2006; Director: Shelagh Carter
- Falcon Beach Season 2, 2006; Production Designer: Craig Sandells
- Falcon Beach Season 1, 2005; Production Designer: Craig Sandells
- Falcon Beach the Pilot, 2004; Production Designer: Craig Sandells
- Category 6: Day of Destruction, 2004; Production Designer: Sheila Haley
- Winnie the Bear, 2004; Production Designer: Craig Sandells
- The Children’s Hour, 2002; Director: Shelagh Carter
JC ROBBINS ARCHITECTURE principal Jason Robbins trained in set and lighting design at the University of Winnipeg. Set design experience ranges from the fantastical to the technical. Contact JC ROBBINS ARCHITECTURE firstname.lastname@example.org with any questions you may have about set & experiential design.